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Old Jan 22, 2010, 01:18 AM // 01:18   #41
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What are the chances 50% or more of these changes end up being influenced for PvE too?
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Old Jan 22, 2010, 01:23 AM // 01:23   #42
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So they need 1 year for "larger playbalance project". Does that mean that some 200 useless skils will be tweaked/buffed to be useful, or is this "larget playbalance project" going to touch 15 skills and that's it? I mean, it's very large compared to balance last half a year. Or maybe Shadow Form itself is enough to call a project "large".
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Old Jan 22, 2010, 01:24 AM // 01:24   #43
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Originally Posted by FoxBat
You leet guilds could care less, but the 2 member thing for ladder play is a huge improvement for casual bottom feeders and people screwing around in byob. Hope to see some more ladder activity.
I don't think it will do much of anything. There is still a 4 AI limit. The only thing it does is prevent people from having to guild hop to play GvG. Doesn't effect most people at all.

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Originally Posted by HawkofStorms
EDA change will help with Codex balance.

I do hope that's not everything though.
You act as if anybody plays Codex. I agree with your 2nd sentence though.
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Old Jan 22, 2010, 01:49 AM // 01:49   #44
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Originally Posted by Martin Alvito View Post
I suppose that it's the way this update was pitched. It was sold as important for the mAT, so I expected more skill changes that would have an impact on that meta. Unless you think spike was going to win the mAT.
http://www.gw-memorial.net/nav/b_mat_i.php?id=420
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Old Jan 22, 2010, 01:59 AM // 01:59   #45
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Originally Posted by lemming View Post
So the reason it was critical was Glass Arrows? Fair enough.
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Old Jan 22, 2010, 02:24 AM // 02:24   #46
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Originally Posted by MisterB View Post
Echo Mending(Mending Refrain) is too strong. I laughed.
Well it isn't that bad. You can basically slap it on somebody, and ignore it without having any upkeep problems. As long as somebody in your team consistiently uses shouts or chants, it is an unstrippable +3 regen.
Although +3 isn't that big of a deal, it could take at least a little bit of pressure off monks.
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Old Jan 22, 2010, 02:29 AM // 02:29   #47
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We're changing Ebon Dust Aura to only trigger from melee attacks. This skill will no longer be useful for ranged blind spamming.

Noooooooooooooooooooo.

EDA was probably one of my favorite elites to use in pvp lol
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Old Jan 22, 2010, 02:33 AM // 02:33   #48
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Originally Posted by MaaKotka View Post
Recuperation (PvP) will no longer provide health regeneration to characters who are above 75% health. This lets it remove some pressure damage but not counteract it entirely. This change will only affect PvP.

I think this is a bit strange. When pressure gets ppl lower than 75% of their health, recup still counters as much pressure as before. This change makes it just much worse against spikes, because it doesn't anymore clean up random damage, when it is important to keep ppl topped up against spikes. So this change does little to make pressure more viable, but helps spikes to get through easier because it is harder to keep ppl at full health between spikes.

Anyway let the nerfs flow, GW really needs that.
When would you even get the time to let Recup fill that 25%?
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Old Jan 22, 2010, 02:51 AM // 02:51   #49
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Hey will this update have A). The shadow form nerf/change, or B). the Tactics/Hammer changes?
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Old Jan 22, 2010, 03:02 AM // 03:02   #50
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Except for the part where they do use it.

Wondering as someone in ally said, will LS/RoF now trigger off life steal from weapons instead of weapon damage? Or is vamp after damage?
i dont know about you, but in HA they don't use it
atleast not in my guild or any pugs ive been in and we've been holding halls with it
Unholy Feast does really good in Ha whenever teams ball up
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Old Jan 22, 2010, 03:22 AM // 03:22   #51
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Originally Posted by Kerwyn Nasilan View Post
Hey will this update have A). The shadow form nerf/change, or B). the Tactics/Hammer changes?
No, it wont. This is the half ass'd pre-mAT update targeted at OP GvG skills that for some reason will only address around 10-20% of the problems.

But it took 5 months to do, so we should appreciate it.
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Old Jan 22, 2010, 03:23 AM // 03:23   #52
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Originally Posted by StormDragonZ View Post
What are the chances 50% or more of these changes end up being influenced for PvE too?
Hopefully, not fully. lol.
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Old Jan 22, 2010, 03:39 AM // 03:39   #53
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So if some protection line skills are buffed to protect from life stealing, and this affects PvE, won't this make the 55 build more powerful in that you could use reversal of fortune or shielding hands to protect from life stealing? I have not used the 55 build enough to know its ins and outs, so I am truly curious.
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Old Jan 22, 2010, 03:45 AM // 03:45   #54
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Originally Posted by Riot Narita View Post
Nooooooooooooooooooooo ;_;

WTB PvE/PvP split for EDA
I capped it specifically to use on Ranger heroes. I doubt this will carry over to PvE though. ANet wants us to run diverse builds after all, right?
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Old Jan 22, 2010, 03:50 AM // 03:50   #55
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Originally Posted by Kerwyn Nasilan View Post
Hey will this update have A). The shadow form nerf/change, or B). the Tactics/Hammer changes?
Shadow Form alteration, Tactics/Hammer changes, and other skill adjustments will happen mid-February. My guess would be after the Canthan New Year is over, or the weekend after.
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Old Jan 22, 2010, 03:52 AM // 03:52   #56
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Originally Posted by Regina Buenaobra View Post
* Monthly Automated Tournaments:

1. Requires 4 guild members who have been in your guild for at least 7 days. The party leader must be a guild officer.
2. All players in the party must be members of your guild.
3. Henchmen are restricted to a maximum of 2.
4. All party members must be registered with Tolkano.
I would hope that this second point is either removed, or changed to be "members of your alliance". Not all PvP groups are one single guild!

Quote:
Originally Posted by Aldawg Thanes View Post
So if some protection line skills are buffed to protect from life stealing, and this affects PvE, won't this make the 55 build more powerful in that you could use reversal of fortune or shielding hands to protect from life stealing? I have not used the 55 build enough to know its ins and outs, so I am truly curious.
Now this is interesting. Most areas that make 55ing difficult or impossible would remain as such due to Life Steal overload, but some areas would be feasible with RoF. Let's see what happens with this one.
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Old Jan 22, 2010, 03:59 AM // 03:59   #57
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Originally Posted by Ariena Najea View Post
I would hope that this second point is either removed, or changed to be "members of your alliance". Not all PvP groups are one single guild!
Maybe it's some kind of anti-smurf measure.......dunno how it'll be effective.
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Old Jan 22, 2010, 04:22 AM // 04:22   #58
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So...how many months did we wait for this?
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Old Jan 22, 2010, 04:41 AM // 04:41   #59
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Originally Posted by fenix View Post
So...how many months did we wait for this?
I lost count after 2.

Illusion of Pain nerf, hell yes! Still kind of strong, but still costs 10 energy.

less duration = more energy = less spamming
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Old Jan 22, 2010, 04:44 AM // 04:44   #60
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Originally Posted by fenix View Post
So...how many months did we wait for this?
Five or six or somethin'?
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